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nsnake
Classic snake game for the terminal
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This is the complete list of members for Player, including all inherited members.
| bodyHit(int x, int y, bool isCheckingHead=false) | Player | |
| Direction enum name (defined in Player) | Player | |
| DOWN enum value (defined in Player) | Player | |
| draw(Window *win) (defined in Player) | Player | |
| getSize() (defined in Player) | Player | |
| getX() | Player | |
| getY() | Player | |
| headHit(int x, int y) (defined in Player) | Player | |
| increase() (defined in Player) | Player | |
| isAlive() (defined in Player) | Player | |
| kill() (defined in Player) | Player | |
| LEFT enum value (defined in Player) | Player | |
| move(Direction direction) (defined in Player) | Player | |
| moveTo(int x, int y) (defined in Player) | Player | |
| Player(int x, int y) (defined in Player) | Player | |
| RIGHT enum value (defined in Player) | Player | |
| UP enum value (defined in Player) | Player | |
| update(Board *board) (defined in Player) | Player | |
| ~Player() (defined in Player) | Player | inlinevirtual |