Summary of changes from v1.01 to v1.1-pre2 X-Mas Edition
============================================
Daniel Pinske:
	o Forgot to put the body in a displaylist also...
	o The glasses are black again (ooops)
	o It is now possible to leave the "game over"-screen with a press on ENTER
	o The level is now generated randomly and a little bit larger.
	  Makes it much more difficult :)
	o Redesigned the menu.
	o Some code cleanup
	o Added the acid fog, from which Atomio has to run away.
	  It's just a quick hack, maybe I will improve the effect later.
	o Fixed bug, where you could change the direction of Atomio in the menu.
	o Sound support added.
	  (New dependency: SDL_mixer with ogg support)
	o Textures are now stored in smaller and better PNG's.
	  (New dependency: SDL_image with png support)
	o If loading a PNG (or OGG) fails, it tries to load a BMP (or WAV).
	  See docs\INSTALL.win32, why. Grrr, why do I have to make a win32 build?
	o Fixed menu bug. It was possible to press Escape in the menu after playing
	  the game.
	o It's now possible to change resolution and fullscreen mode with
	  commandline arguments. Start "atomorun -h" for more help.

Summary of changes from v1.0 to v1.0.1
============================================
Daniel Pinske:
	o Fixed dos2unix bug with levels
	o Some speed improvements
	o Translated to english (whoo, what a big task ;) )
	  to make it accessible to more people.
	  Comments in the source are still german,
	  they will be translated later.
	o Made it GNU/GPL ;)
	  Now it won't compile for win32 without messing around
	  a bit, see doc/INSTALL.win32 (but who cares about win32?)
